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Steven CHEUNG
Steven CHEUNG
Senior VFX Artist at Highdive
Montreal, Canada

Summary

8+ years crafting real-time VFX across AAA titles — Dead Space Remake, Dragon Age: The Veilguard, and Rainbow Six Siege.

I build effects, but I also build the systems that make effects scale. Modular libraries, pipeline integrations, cross-team workflows — I think as much about how the team produces work as the work itself.

Dual Citizen (French & Canadian), based in Montreal. Always pushing what real-time VFX can do.

Motorcycles rider & lover. Got a Yamaha Bolt R-Spec 2016 & a Honda CT125 Trail 2025

Skills

3D ModelingParticle EffectsVisual EffectsUnreal Engine 4 Particle SystemUnity Engine Particle SystemUE5

Software proficiency

Unreal Engine
Unreal Engine
Frostbite Engine
Frostbite Engine
Unity
Unity
Anvil
Anvil
Dunia
Dunia
3ds Max
3ds Max
Maya
Maya
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
After Effects
After Effects
Vegas Pro
Vegas Pro
VectorayGen
VectorayGen
EmberGen
EmberGen
IlluGen
IlluGen

Reel

Productions

    • Video Game
      Dragon Age The Veilguard
    • Year
      2024
    • Role
      VFX Artist
    • Company
      BioWare
    • Video Game
      Dead Space Remake
    • Year
      2023
    • Role
      VFX Artist
    • Company
      Motive Studio (EA)
    • Video Game
      Meet Your Maker
    • Year
      2023
    • Role
      VFX Artist
    • Company
      Behaviour Interactive Inc.
    • Video Game
      Rainbow 6 Siege
    • Year
      2015
    • Role
      VFX Artist
    • Company
      Ubisoft Montréal
    • Video Game
      The Inner Friend
    • Year
      2018
    • Role
      VFX Artist
    • Company
      Playmind

Experience

  • Senior VFX Artist at Highdive
    Montréal, CA
    April 2025 - Present

  • Senior VFX Artist at Eidos Montréal
    Montreal, CA
    November 2024 - April 2025

  • Senior VFX Artist at BioWare
    Montréal, CA
    April 2024 - September 2024

    Getting back on Dragon Age Dread Wolf as a contractor via Apex Systems.

  • Senior VFX Artist at Eidos Montréal
    Montréal, CA
    November 2023 - April 2024

    Starting a new position there as a Senior on a new IP.

  • VFX Artist at Electronic Arts / Motive Studio
    Montréal
    November 2021 - November 2023

    Dead Space Remake - Released.

    Dragon Age: Dreadwolf - OnGoing.

  • VFX Artist at Behaviour Interactive
    Montréal, Canada
    June 2021 - November 2021

    Worked on the new IP "Meet Your Maker". My tasks were mainly focused on the Hub Section with many VFX integrated into animated props like welding machines, ambient VFX like insects, Steam, Electricity, Computer Screens.

    I was also task with Gameplay VFX on the NPC (Enemies) side with Muzzle flashes, Build Up, Deflect, AoE damaged zones, Pick Up VFX on loot.

    Will update with some video footage when available.

  • VFX Artist at Ubisoft Montréal
    Montreal, Canada
    June 2018 - June 2021

    - Currently working on R6 Siege

    - Worked on an Unannounced IP

  • VFX Artist at Playmind
    Montreal, Canada
    January 2018 - June 2018

    Started working as a VFX Artist Intern in January. Recently became a full fledged VFX Artist. I replaced almost every VFX that was there because they were outdated and some of them were making the game's FPS drop by more than half. My work allowed the company to get rid of PopcornFX that was responsible of most performances problems, all while being an intern, which, as a result, got me hired there.