Here's a highlight of some of the work I did on Dead Space Remake, which includes a wide range of VFX Types.
This was a very difficult project, but we pulled it off and I couldn't be more proud of what we all did.
Special credits to:
- Gregory Hird-Rutter (Lead VFX Artist) who was the best lead I ever had;
- Marc d'Amico (Senior VFX Artist), who did most of our assets (gore, corruption, lightning meshes and more);
- Thomas Mothe (Senior Lighting Artist) for the super cool teamwork on Chapter 07;
- Dave Vitas (Senior Game Audio Artist) for the Leviathan boss fight;
- Joel McMillan (Cinematic Art Director) for the incredibly useful feedback and directions for the Cinematics;
And of course, the rest of my direct VFX Team:
- Abby-Gaëlle Lecourtois (VFX Artist);
- Loriane Kévin (Senior VFX Artist);
- Ayomide Olusegun (Associate VFX Artist);
- Mathieu Martinet (Lead VFX Artist);
- Charles Adcock (Development Director);
And credits to everyone involved in the projects!
Music used: Trevor Gureckis - Zero Gravity (Dead Space Remake Soundtracks)