Multiple lights added to give more contrasts to the scene.
Step 2: Baking
Step 3: Animation setup in the Animator.
Animations from Mixamo.
Step 4: Breakdown - Part 1
Making an effect such as these requires multiple sub effects that are breakdown as such.
Textures are made within Photoshop and After Effects.
Step 4: Breakdown - Part 2
This effect includes particle systems AND custom shaders made in Shader Forge.
Step 4: Breakdown - Part 3
This part includes a cloak effect shader.
Step 5: Shader making - Part1
Shader are quite simple as they are combined textures with panners for most, coupled with a fresnel and custom properties that can later be accessible in the inspector.
Step 5: Shader making - Part2
Step 6: Animated values
Values can now be animated within the timeline on the animation Tab.
Note: Mixamo imported animations are set as Read only, unless they are duplicated then replaced in the animator.
Step 7: Additional Effects - Part 1
Added a quick camera shake using the itween shade function in Playmaker. A visual programming plugin.
This efefct is then animated within the charscter timeline and timed with the Landing animation.
Step 7: Additional Effects - Part 2
Added some ambient fog to give some depth to the scene.
Step 7: Additional Effects - Part 3
Added a custom emissive texture to the platforms to give it some sci-fi vibes.
Credits to Coostvenay for this assets available on the Asset Store.
Final Touch: The post processing profiles
Important step, with bloom, color correction, chromatic aberration, etc.