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VFX - Icarus Landing System (Deus Ex Human Rveolution)

This is a little project i've been working on lately on my sparetimes. Had fun doing it and i hope you'll like it!

VFX - Icarus Landing System (Deus EX HR)

Step 1: Scene setup. 

2 Sportlights
2 Directional Lights
1 Point Light
1 Reflection Probe

Multiple lights added to give more contrasts to the scene.

Step 2: Baking

Step 1: Scene setup.

2 Sportlights
2 Directional Lights
1 Point Light
1 Reflection Probe

Multiple lights added to give more contrasts to the scene.

Step 2: Baking

Step 3: Animation setup in the Animator.

Animations from Mixamo.

Step 3: Animation setup in the Animator.

Animations from Mixamo.

Step 4: Breakdown - Part 1

Making an effect such as these requires multiple sub effects that are breakdown as such. 

Textures are made within Photoshop and After Effects.

Step 4: Breakdown - Part 1

Making an effect such as these requires multiple sub effects that are breakdown as such.

Textures are made within Photoshop and After Effects.

Step 4: Breakdown - Part 2

This effect includes particle systems AND custom shaders made in Shader Forge.

Step 4: Breakdown - Part 2

This effect includes particle systems AND custom shaders made in Shader Forge.

Step 4: Breakdown - Part 3

This part includes a cloak effect shader.

Step 4: Breakdown - Part 3

This part includes a cloak effect shader.

Step 5: Shader making - Part1

Shader are quite simple as they are combined textures with panners for most, coupled with a fresnel and custom properties that can later be accessible in the inspector.

Step 5: Shader making - Part1

Shader are quite simple as they are combined textures with panners for most, coupled with a fresnel and custom properties that can later be accessible in the inspector.

Step 5: Shader making - Part2

Step 5: Shader making - Part2

Step 6: Animated values
Values can now be animated within the timeline on the animation Tab. 

Note: Mixamo imported animations are set as Read only, unless they are duplicated then replaced in the animator.

Step 6: Animated values
Values can now be animated within the timeline on the animation Tab.

Note: Mixamo imported animations are set as Read only, unless they are duplicated then replaced in the animator.

Step 7: Additional Effects - Part 1

Added a quick camera shake using the itween shade function in Playmaker. A visual programming plugin. 

This efefct is then animated within the charscter timeline and timed with the Landing animation.

Step 7: Additional Effects - Part 1

Added a quick camera shake using the itween shade function in Playmaker. A visual programming plugin.

This efefct is then animated within the charscter timeline and timed with the Landing animation.

Step 7: Additional Effects - Part 2

Added some ambient fog to give some depth to the scene.

Step 7: Additional Effects - Part 2

Added some ambient fog to give some depth to the scene.

Step 7: Additional Effects - Part 3

Added a custom emissive texture to the platforms to give it some sci-fi vibes. 

Credits to Coostvenay for this assets available on the Asset Store.

Step 7: Additional Effects - Part 3

Added a custom emissive texture to the platforms to give it some sci-fi vibes.

Credits to Coostvenay for this assets available on the Asset Store.

Final Touch: The post processing profiles

Important step, with bloom, color correction, chromatic aberration, etc.

Final Touch: The post processing profiles

Important step, with bloom, color correction, chromatic aberration, etc.